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Projects

FiveM Scripting and Server Infrastructure (GTA V)

I develop custom scripts and advanced in-game systems for Roleplay (RP) servers on FiveM, the popular multiplayer modification framework for GTA V. My goal is to provide players with a unique, seamless, and highly optimized gaming experience. Technical developments within this scope include: • Scripting & Frameworks: Coding scratch-built jobs, economy mechanics, and vehicle/weapon systems integrated into popular frameworks like QBCore and ESX, utilizing Lua, JavaScript, and C#. • NUI (User Interface) Design: Designing sleek and modern interactive in-game menus (inventory, banking, HUD) using HTML, CSS, and JS. • Client-Server Synchronization: Optimizing the data flow between the server-side and client-side, developing Anti-Cheat measures, and ensuring real-time data saving via MySQL databases. This series of projects highlights my technical abilities in managing real-time player interactions, optimizing code for high performance, and securely modifying a massive game engine.

Real-Time Audio Streaming: Internet Radio & In-Game Integration

This project is an audio broadcasting network infrastructure developed to provide uninterrupted, high-quality audio streaming on independent servers. The main goal was to establish a system that could be listened to via the web and directly integrated into game engines (as an in-game MP3 player or ambient sound stream). Technical details and integration processes of the project: • Broadcasting Infrastructure: To distribute the audio stream seamlessly worldwide, Icecast servers were deployed, and necessary port forwarding (TCP/UDP) was configured on a Windows VDS. • Software Integration: Encoder and bit-rate settings of professional broadcasting tools such as Mixxx, RadioBOSS, and BUTT (Broadcast Using This Tool) were heavily optimized to transmit the source audio flawlessly to the server. • In-Game Utilization: The established radio stream URL was embedded directly into the game client code blocks (C++), allowing players to listen to live radio in the background while playing. This work stands as a concrete example of my experience in low-latency data transmission over network protocols and digital media broadcasting.

Kendimden Platform - E-Commerce & Next-Gen Food Delivery Network

As the Founder (Owner), "Kendimden" is a large-scale digital platform project progressing across two distinct branches, turning my technical vision into a commercial enterprise. The project consists of two main operations: • kendimden.com (Food Delivery Ecosystem): Currently in the development phase, this is an innovative food delivery application designed as an alternative to existing market models. I am researching and developing subscription-based pricing frameworks and fairer courier compensation algorithms instead of standard commission systems. • kendimden.com.tr (E-Commerce): The e-commerce leg of the platform where I actively manage online sales, inventory, and customer operations. Handling everything from server hosting (Windows VDS) and software architecture to business development, this project represents my journey of translating software engineering skills into a commercial product that solves real-world problems.

Lobi2 - Advanced MMORPG Server Infrastructure and Client Development

Lobi2 is a large-scale, high-capacity Metin2 private server project. Developed in collaboration with my business partner Ahmet Yüceler, I serve as the active Core Developer responsible for server architecture, database management, and in-game system integrations. Key technical highlights of the project include: • Server and Network Management: Comprehensive server configuration and MySQL database optimization on the FreeBSD 14 operating system to ensure high performance and security. • Source Code Development: Modifying the game engine using C++ to integrate new systems, resolve complex bugs, and deeply optimize game mechanics. • World Design: Creating unique maps and integrating custom 3D objects (supported by Blender) into the game environment using the World Editor (WE). Lobi2 is more than just a game; it is a stable, secure, and continuously evolving digital community project capable of processing thousands of concurrent actions flawlessly.

MY TASARIM - "Whistle Arrow" Concept Fighter Jet

Guided by the motto "Inspired by tradition, directed towards the future...", this conceptual fighter jet design takes its inspiration from the historical "Whistle Arrow" used by Turks for centuries. The aerodynamic fuselage and especially the V-shaped air intakes at the front are directly modeled after the arrow's unique aerodynamic form in a 3D environment. Beyond being a visual concept, the project is highly detailed with realistic engineering specifications: • Materials: Titanium (Ti-6Al-4V) fuselage, Carbon Fiber composite wing tips, and radar-absorbent (Stealth) outer coatings. • Technical Specs: 18.5 meters in length, equipped with twin Turbojet/Afterburner engines pushing a max speed of Mach 2.3+ with a service ceiling of 18,000 meters. This project, blending the engineering brilliance of our history with modern aviation concepts, is a strong reflection of my 3D modeling and concept design capabilities. We take strength from our tradition, we fly to the future...